About Shadertoy

Shadertoy is the first application to allow developers all over the globe to push pixels from code to screen using WebGL since 2009.

This website is the natural evolution of that original idea. On one hand, it has been rebuilt in order to provide the computer graphics developers and hobbyists with a great platform to prototype, experiment, teach, learn, inspire and share their creations with the community. On the other, the expressiveness of the shaders has arisen by allowing different types of inputs such as video, webcam or sound.


When to Use Shadertoy


Highlighted Features

Software Requirements

Shadertoy is based and designed for WebGL-capable browsers. The following web browsers are capable of running WebGL to different degrees of efficiency and stability:


Team

Beautypi: Inigo Quilez and Pol Jeremias.

Very special thanks to Reinder Nijhoff, Patrick Labatut, Henrique Lorenzi, Otavio Good, Philip Wagner, Yanling He, Juan A. Martinez (stage7), Mari Miyashita, Nikochan, Sara Goepfert, Jose Manuel Perez (JosSs), Teresa, Sara (Gizma), Brett (AudEo Flow), Dave Hoskins, Osama Mahmood and Joan Perez.


Credits

We'd like to thank all these wonderful people for their support via Patreon:

otaviogood, Johan Andersson, Clintolibre, John Carmack, Glenn, ikrima, Maxwell Planck, Reinder Nijhoff, Adam Farkas, Andrew Cherry, Helen Allien Poe, Dave Hoskins, Gwenn Aubert, Gerrit Wessendorf, Aras Pranckevicius, John Kunz, Anton Lobashev, Anton Roy, Merlyn Morgan-Graham, Jose Moreno, Wade Lutgen, BugoTheCat, Katelyn Gadd, Michael Tedder, Ragnar Svensson, Chris Sorrell, makai, Brandon Sean Fogerty, Thomas Newlands, David Canadas Mazo, Thomas Hooper, Brandon, Paulo Falcao, Dario Seyb, Cort Stratton, Alex Kerfoot, Steve Halliwell, Keith Judge, Takeshi, Mark Flider, Hazel, Rui Gil, Jaroslav Stehlik, John Hergenroeder, Leonard Souza