NVSCENE 2015 + GPU Technology Conference
When / Where
From Tuesday, March 17th, 2015 at 1pm PT
To Friday, March 20th, 2015 at 12pm PT
150 West San Carlos St.
San Jose, CA 95113
About the EventThe Shadertoy Hackathon is an event designed to learn, network and share your knowledge about shading, ray marching, reactivity and proceduralism. The hackathon is part of the official program of NVSCENE 2015 and GPU Technologies Conference 2015.
The Shadertoy Hackathon starts on Tuesday at 1pm PT and participants can submit until Friday 12pm PT, during that time contributors from all over the world can participate, either on-site in San Jose or from their homes. At the end of the event, a jury will vote to decide on the winners, the winners will receive their prizes!
Tuesday, March 17th, 2015 at 1pm PT until Friday, March 20th, 2015 at 12pm PT in San Jose, CA or Online (everywhere).
Rules / Mechanics of the eventThe world-competition to find out who can write the best shaders. Come join us in San Jose,CA or compete remotely (for free!).
The rules are simple, on Tuesday 17th during our "Shadertoy Hackathon Kickoff" session at NVScene we will disclose (and post on our @shadertoy) the theme of the Hackathon and after that you can spend as much time as you want until Friday 20th at 12pm PT. Then we will get together with the rest of the jury and decide the winner. Apart from the awards, the "best shader" will be Shader of the Week on the week after the event.
In order to submit a shader to the competition, you have two options:
- The name of your shader should begin with [NV15], for example [NV15] Superawesome.
- Tag your shader with [NV15], and use the name that you want.
ScheduleTuesday, March 17th
1:00pm PT - Welcome and Update from Shadertoy Developers.
1:15pm PT - Guest Speaker : Otavio Good.
1:30pm PT - Presentation.
2:00pm PT - Theme available online!
... CODING, CODING, CODING ...
Friday, March 20th
12:00pm PT - Voting
01:00pm PT - Awards
- Please note, times are subject to change
Join us!Developers on-site : If you are attending GTC and/or NVSCENE 2015, please come to the official Shadertoy Kick-Off event : Tuesday March 17th at 1pm.
Developers working from home : If you are not going to be in San Jose,CA but you still want to participate, please check out the Rules section above and follow @shadertoy on Twitter to find out more info about the event.
Our Sponsors: Thank You!
Step by Step
- If you can come to GTC or NVSCENE : Get your tickets here.
If you can not attend, you can still participate! Just make sure you understand the Rules section and make sure you are following us on Twitter @shadertoy and make sure you are online on Tuesday 17th March 2014, 2:00 PM PT.
- Create your Shadertoy account.
- Create a shader and name it beginning with [NV15] or tag it with [NV15]
- You are all set!
Shadertoy is a web tool that allows developers all over the globe push pixels from code to screen using WebGL. It is free for everybody and it is accessible via www.shadertoy.com.
In less that two years, its users have created thousands of fragments shaders that explore a wide variety of real time graphics algorithms such as raymarching, procedural texturing, modeling and animation, fractal geometry, image compression, volumetric rendering or motion blur.
Shadertoy is also a social platform, a place for professionals and students alike to learn and teach about visuals, interactions, reactivity, modeling, GPU internals and shading.